Future of online gaming

The fact that Blizzard since it started in the early 1990s, albeit under a different name at the time, has always provided innovative technology and amazing quality in a world where there has been a demand for an ever faster and faster world. with more news. Blizzard did something for the gamer community that no one before or after them has accomplished: create and give birth to the player. Now there is a big thank you to Blizzard for making global events on a scale like the Olympics possible with massive audiences and contestants from around the world fighting for prizes. Most of these events happen without you realizing that next door you can have a world champion. If not, you can be friends with several of the top 100 players, gamblers, and strategists in the world.

Games have now reached the point where they no longer have to ask permission like they did ten years ago when a handful of determined people had to ask if they could begin to classify computer games as a sport. They had all the documents, even showing that most serious hardcore gamers had a heavier training regimen than most super athletes. They got a flat No. The “no” was issued so quickly that everyone in the video game world knew that whoever said it didn’t even bother to look at the proposal. That man could have been a legend today, but like almost all the advances that have occurred on this planet, be it flights, computers, fires, they have all been rejected by the people “in charge of change.”

Blizzard is proving once again how far ahead of the pack now that they decided to launch the first inter-game communication platform. That is, one that will be implemented on a large scale since gamers already solved that problem years ago with third-party programs that allowed easy contact around the world. In fact, it was that technology that made way for companies like Skype.

What the future will reveal, no one really knows, but we can guarantee you that it will start with someone in charge of bringing about these changes telling someone the dreaded word: “No!”

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